I received a fantastic email this evening from Calgary’s own Gravity Cube. This small band of app developers have been releasing a few great apps over the past few months and it looks like they are undertaking a one man APP-A-THON this Thursday, June 9th.
While I could get into the details myself, I suggest you watch their hilarious YouTube video as a more formal introduction to the concept.
Such a great concept and a fantastic little idea, so if you’ve got some free time on Thursday make sure you follow GravityCube‘s twitter account for all the glorious delusional progress.
It sounds like it’ll be a great time and an interesting little project.
Some very cool news for came out Thursday afternoon, as Digital Alberta released it’s list of nominees for 2011 Awards. These awards celebrate the best that Alberta has to offer and this year some of the great apps developers in the Calgary community are nominated. So a quick congratulations is in order to:
So a big congratulations is in order for each of these companies and best of luck with the awards!
Infinity Control is the first official iPhone release from local Calgary developer Renegade Citizen. Similar in format to such popular apps as Airport Mania or the behemoth of the iTunes store Flight Control, Infinity Control is a time management app with an intergalactic twist.
As mentioned, Infinity Control is similar to the time management aspects of popular apps like Airport Mania and Flight Control, where you navigate a disjointed squadron of spacecraft to the safety of their Battlestar Galactic-esque homes. And if you’ve already mastered the kings of the plane (ship) management genre, you’ll want to pick up Infinity Control, because this baby is a challenge.
read more
Gavin Miller is a local Calgary iPhone app developer who will be gracing yycapps with a series of tutorials on app development. This is his third in a series of great articles, so enjoy.
While developing Puzzle Slidez: LOLCat Edition I picked up a few techniques for tile sliding on the iPhone. However I didn’t get there on my first shot. It took several algorithm implementations before I found the version that worked.
The first iteration was naive. Touch the tile with your finger to move it to the open space. The algorithm went like this:
- (void) TouchEnd {
location = GetTouchLocation();
SpriteTile *sprite = nil;
if ((sprite = [self wasSpriteTouched:location]) != nil) {
if ([self canSpriteOccupyOpenSquare:sprite]) {
[self moveTileToOpenSquare:sprite duration:0.12];
}
}
}
The algorithm detects the location touched, determines if a tile is at that location, then it checks whether the touched tile can move into the empty space. If the tile can be moved, then it’s moved into the empty location. read more
The second release from Random Type is based on the simple yet addictive puzzle slides concept, but with a LolCatz spin.
Yes, I sayz LOLcatz.
Alright Calgary iPhone/iPad developer community, it’s that time again. It’s time for iPhone Dev Camp 5.
Yes, as anyone familiar with the yycapps project will know, we’re big supporters of the iPhone Dev Camp events. And once again the guys from Robots & Pencils are organizing the whole shindig. This time it’s scheduled for Wednesday May 11th. read more